The elements of what I think is great, inclusive design is [the ability to] reveal to the player what the type of experience could be, and then allow the player to make their own choice…These notions of complex identities just resonate better with a broad audience. They allow for a more fun, ephemeral taking-on of other identities, and add a variety to the play…and often a levity to the experience.
It’s sad to me to think that we’re the entertainment industry, and we’re the most technologically advanced of all the entertainment industries, and yet we seem to be lacking in a social progressivism that matches our technological progressivism. I want to turn that around.

